OptionalcameraOffset?: { x: number; y: number; z: number }OptionalfocusIntensity?: numberControls the strength of the camera’s tracking behavior.
Higher values typically result in faster or tighter camera movement toward the target, while lower values produce smoother, looser motion.
OptionalfocusMode?: "focus" | "unfocus"Sets the camera mode to focus the models head, so it moves along with the head, or to be independent
OptionallookAtOffset?: { x: number; y: number; z: number }Offset applied to the camera’s look-at target.
Useful for aiming the camera slightly above or to the side of a character.
OptionaltrackCharacterLookAt?: booleanWhether the camera should dynamically track the character’s look-at direction instead of the head bones'.
When enabled, the camera’s target may update in real time as the character rotates or changes the orientation of the eyes.
Positional offset applied to the camera relative to its base position.
This is commonly used to shift the camera up, back, or sideways without changing the look-at target.